![]() Program to BRUN POOYAN), then RNDH,RNDL will be set to a non-zero value, any of the above methods like PR#6, or the BASIC On the emulator, when the game is run via a method that uses "native" Subroutine trying to get a non-zero value. The game gets into an infinite loop, iterating on this Pre-inits memory to a fixed pattern, and these 2 zero-page values are Reads $4E,4F (aka RNDH,RNDL) as a random number seed. When the game starts, the subroutine at $6A9B To look more closely at example cold-start RAM values from real Apples. Someone has already added this feature to AppleWin IIRC. It's a bug in the game as much as AppleWin.Īt cold start (power-on) the RAM locations will generally be either 00 orįF, so whichever one it is now is "wrong" - at least for that game. I knew this would be the issue, but didn't have to time to investigate. OR JUST COPY THE DAMNED GAME TO A DOS 3.3 DISK AND TYPE "BRUN POOYAN" YOURSELF!īut make no mistake, it isn't a problem with Beautiful Boot, because it works normally on real hardware without all these gymnastics! Play with the ALT/CTRL and PAUSE-BREAK combination to get it right. Remember we're restarting the emulated system and not the emulator.ģ- Select "C" from the Beautiful Boot Menu, and away you go!ĪLTERNATIVELY conduct a reset of the emulated system which drops you into the "]" prompt and then resetting the emulated system (not the emulator) so it will boot will also work. You now get ] and a flashing cursor.Ģ- Type PR#6 at the "]" basic prompt. Sorry about the previous tedious procedures, but when you're drunk you're just drunk and there ain't a damned thing you can do about it.Ġ- Open the emulator, and drag the disk image to the center of the emulator window, wait for the Beautiful Boot menu to show up.ġ- Hit FN to simulate a CTRL-Reset OR hit CTRL- depending if you are on a laptop or desktop. With the Beautiful Boot disk image you already have. Here is a much simpler method of starting it. Īnd finally my little start program needs you to press a key to get it rolling. Starting with the the Apple II+ with The Freeze's rom causes keypresses. There's your keypresses! And now that the emulated Apple has seen a "native" keypress, the Beautiful Boot fast-loader will work. ![]() To get it working from the original II you need to do a 6 and Because the common factor is pressing a key and having Apple's own routines process it, not some fast loader or menu selector. I suspect it has something to do with keyboard strobing and reading in the emulator. In any emulated machine.įurthermore, making this little start program allows it work too:Īll three lines are critical. Selecting Apple ][ (original) also allows it to work.įinally, if you put the POOYAN file onto a disk without a menu program, just dos, any dos, and manually start it with the BRUN command it will work. But Microsoft was free to do so, its lawyers claimed, because Xbox 360 owners “knowingly and voluntarily gave Microsoft the right to prohibit the use of unauthorized accessories” when they agreed to the console’s software licensing agreement “that the Xbox 360 software can be used only with Microsoft authorized accessories.I have no time to troubleshoot this, but I can tell you that selecting the Apple ][+ in conjunction with "The Freeze's non-autostart F8 rom" selected allows the game to operate normally. “Psystar alleged that Apple had ‘erected technical barriers that prevent Mac OS from operating on non-Apple computers’ (like Datel’s claims that Microsoft has placed technical limits on the use of memory cards and controllers with the Xbox 360),” said Microsoft’s motion. District Court William AlsupĪpple’s victory prompted Microsoft to cite its rival’s legal shrewdness. Those were some of the same arguments thatĪpple used to respond to antitrust allegations in 2008, when Florida clone maker Psystar’s lawsuit accused Apple of owning a monopoly in the single-brand Mac market. ![]() ![]() Microsoft denied it has a monopoly in the video game market-it competes with Sony, Nintendo and others-and argued that antitrust laws don’t apply to a single-brand aftermarket like the Xbox as long as customers knew, or agreed to in advance, that they would be able to buy other products only from the same company. ![]()
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